Top 10k strings from ZxZvm - Intruder - Interactive Fiction - A Burglary (1999)(Volker Lanz).dsk in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [DSK] /

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  68 Track-Info
  11 What next?
   6 INTRUDERZ5 
   3 East Hallway
   3 --------------------
   2 [email protected]
   2 using (including the version and
   2 uNot a ZXZVM savefile
   2 technical problem that is
   2 setup, the interpreter you're
   2 serial number).
   2 screwdriver?
   2 release number) and the story
   2 obviously not caused by the
   2 itself, contact the author via:
   2 interpreter but by the game
   2 in nice mode.
   2 game or come across some serious
   2 fridge, mouth wide open, saliva
   2 file you're playing (all the
   2 dripping to the floor.
   2 details after giving the VERSION
   2 description of your computer
   2 command, including release and
   2 Zorky, your dog, sits before the
   2 ZZZZ[X_PPP
   2 You tried to do something with
   2 Which do you mean, the big red
   2 The game will ask you if you're
   2 Should you find a bug in the
   2 Please give a detailed
   2 Operation abandoned
   2 North of Front Door
   2 Illegal instruction at PC=000000 : opcode = 00
   2 Front Path
   2 >INVENTORY
   2 ------------------
   2 ----------------
   1 ~&~*~.~2~6~:~J~N~R~V~Z~^~k~o~
   1 yourself). If you switch back to
   1 your office, offering you a
   1 you, is open.
   1 you've just finished a not-so-
   1 you've been before, you'll just
   1 you're intending to perform.
   1 you're completely on your own.
   1 you'll find the gameplay a bit
   1 you'll find the game a bit
   1 you'd like to do next.
   1 you would of course still die
   1 you would like to see the
   1 you would find in most modern-
   1 you when your score changes. See
   1 you wanted to have them for
   1 you want to return to this point
   1 you want to get score during the
   1 you use the words IT, HIM, HER
   1 you to continue your gameplay at
   1 you the long description of a
   1 you that you are expected to
   1 you mean with IT or HIM for
   1 you have given up running with
   1 you do something dangerous or
   1 you can use this command to
   1 you are to achieve and set the
   1 writes and performs music.
   1 worry if you don't know what a
   1 words the game will think of if
   1 word, a loser. And what makes
   1 won't get any points even if you
   1 without typing anything.
   1 within the game. You can
   1 within a few weeks time. Then, a
   1 with the can and the
   1 with the SAVE command. You
   1 with computers was an Atari 800
   1 with an object that you must be
   1 with _____."
   1 will then take over and lead you
   1 will hardly ever use. Should you
   1 while to finally complete
   1 whether you want it to inform
   1 when he was fourteen. He prefers
   1 what you are carrying. This can
   1 what interpreter you use, to a
   1 were both used in creating this
   1 well-kept garden. The door, to
   1 weeks spent playing Donkey Kong
   1 wearing a pair of sneakers, a
   1 way without prior written
   1 wanting to_____."
   1 want to wait by typing
   1 want to receive a detailed
   1 want to be able to get back to
   1 vocabulary.]
   1 vocabulary."
   1 vocabulary.
   1 video hardware of Speccy, so I
   1 vicious. As the two names
   1 vicious mode.
   1 vicious mode you can get points.
   1 vicious before you get the first
   1 upon you if you don't pay at
   1 unwinnable. Vicious, on the
   1 understand the word 'quickly'
   1 under which you saved a story
   1 under these circumstances.
   1 unaltered and may not be
   1 uS BbS Wu SS
   1 typed. Some of Intruder's
   1 type a command that confuses the
   1 trouble instantly playing
   1 tried to jump down from its top,
   1 toolbox, among them a variety of
   1 to type it again. You can
   1 to type QUIT at the command
   1 to the printer or, depending on
   1 to the north leads to the
   1 to saving your story, usually by
   1 to resume a game from a file
   1 to get you started. After that,
   1 to get back to where you had
   1 to complete the story."
   1 time to time -- mainly during
   1 this distribution of the story.
   1 things you did that earned you
   1 things even worse, your bank
   1 these cases.
   1 then ask you for the file name
   1 the walls, containing all the
   1 the usual labour-saving devices
   1 the unexperienced Interactive
   1 the story onto disk. This allows
   1 the south, is open. You can see
   1 the south leads to the hallway.
   1 the room you're in in full
   1 the prologue and to start from
   1 the north wall. An open door to
   1 the input line at all.
   1 the information that is
   1 the game, like the way you need
   1 the game will complain with this
   1 the game is. Nice is generally
   1 the game cannot really tell what
   1 the first time you visit them.
   1 the first half of the game -- if
   1 the first commands you could try
   1 the course of the story itself,
   1 the can within a few seconds.
   1 that you only get points in
   1 that was created by the SAVE
   1 that there's a sofa sitting on
   1 that isn't visible at the
   1 tWARNING: This story file has attempted to access object 0.
   1 t Expected $
   1 t  Locals $*
   1 synonym. If not, the game
   1 switched to vicious before that
   1 suspect that the story file
   1 sure that you'd like to see the
   1 sure (note that you'll have to
   1 suitable for the experienced
   1 suggest, they differ in how hard
   1 stuff you use to maintain a
   1 story. This opening screen is
   1 story, you simply can't play it
   1 story, you lose your score and
   1 story, tell you about the task
   1 story to pause for three
   1 story into a file that you can
   1 stop you from doing anything
   1 still functions normally. See
   1 state it was in before the
   1 spelling mistake. Thus if you
   1 specify exactly how long you
   1 south and west. A small garden
   1 something that could not be
   1 some salad, a can and some
   1 solutions, and will give you a
   1 so don't worry about this.
   1 small and rather grimy window in
   1 simply can't reject.
   1 show many of the common
   1 should also save your position
   1 shepherd. He is quite old - you
   1 shed is to the north. Its door
   1 several simple puzzles and their
   1 several pairs of tongs and so
   1 set of tools. In the toolbox is
   1 sentences appear in capital
   1 sentence at all."
   1 sentence again:
   1 see the name of the location,
   1 sea, a burglar's job, a job you
   1 screwdrivers, a boltcutter,
   1 screwdriver, you manage to open
   1 screwdriver, the small red
   1 screwdriver, the big blue
   1 screwdriver or the small red
   1 screwdriver or the small blue
   1 screen, giving a copyright
   1 say about this place, except
   1 saved position, use the RESTORE
   1 save your position first if you
   1 sausages: Removed.
   1 sausages, but you remember that
   1 salad: Removed.
   1 room is now on.
   1 room every time you enter it. It
   1 right mood.
   1 restore a saved story position.
   1 rephrase your input or use a
   1 recall at a later time. See
   1 really stupid: If there was a
   1 quit. This will also quit the
   1 property of the author. It may
   1 pronouns to refer to an object.
   1 prompt. The game will once again
   1 prologue, a sTrack-Info
   1 prologue and if you want to
   1 program. Don't forget to SAVE if
   1 probably doesn't know the action
   1 prior to playing the game since
   1 previous command, as if it never
   1 previous command without having
   1 presented to you. Some count as
   1 points. You can abbreviate
   1 points (unless you haven't
   1 plus perhaps a list of some
   1 plus a breakdown of all the
   1 plump of lately. Maybe because
   1 permission of the author.
   1 pebbled path you're on continues
   1 path to the north and south from
   1 pair of blue jeans and a red
   1 own games and applications. His
   1 over from the beginning, type
   1 other hand, doesn't help you in
   1 ort of little
   1 or living creature."
   1 opening screen.
   1 opening scene for the story. Its
   1 opener remains quiet, how ever
   1 only want the room name when you
   1 one was expected by the game
   1 one wall. The front door, to the
   1 on the front path of your house.
   1 of the games published by
   1 of an unsuccessful and highly
   1 objects in the room. See
   1 notice and crediting Graham
   1 not to be reminded of this game,
   1 not present at all (e.g. FEED
   1 not from Intruder, but it does
   1 not cover the whole of the game,
   1 nonsense, or FEED SAUSAGES TO
   1 nightshifts in a sleep lab and
   1 nice mode at any time during the
   1 next to you and rubs his head
   1 never been there before. LOOK
   1 need a program to actually run
   1 nearly can't remember the time
   1 near Stuttgart in southern
   1 nM +n%S!@e
   1 mysterious stranger turns up in
   1 moves, but most of them don't.
   1 mode you'd like to play in at
   1 mode to "vicious". In this mode,
   1 minutes. You can, however,
   1 microwave, can-opener and so on.
   1 manual, where you'll find some
   1 manager threatens to distrain
   1 mainly whether you're tired.
   1 lunch tomorrow. Thus you decide
   1 lose everything.
   1 like to report it to the author
   1 like to end the story and then
   1 letters after each prompt (>).
   1 least a part of your debts
   1 later. You can abbreviate QUIT
   1 jTrack-Info
   1 itself is damaged in some way.
   1 it. Inside you find some dog
   1 it later), and if you indicate
   1 it contains some vital
   1 is waiting for your input.
   1 is like typing LOOK whenever you
   1 interpreter itself.
   1 interpreter for Spectrum +3 is a
   1 interpreted as a number where
   1 interactive fiction.
   1 interactive fiction player. Note
   1 interactions you will use in the
   1 information.
   1 information than the game could
   1 information on the game.
   1 indebted private eye, or, in one
   1 incredibly sad and hungry eyes.
   1 included anyway."
   1 in the game's vocabulary.
   1 in the early 80s. After a few
   1 in Intruder that do not control
   1 ignore the rest of the line you
   1 if you intend to try something
   1 how to interact with Intruder.
   1 house. It is equipped with all
   1 holding to perform the intended
   1 hints available in the story.
   1 him in the evenings?
   1 him - and has become just a tad
   1 high cliff in the game and you
   1 here. The front door, west of
   1 here on, the prompt will be much
   1 having to type the whole
   1 have not guarantee that
   1 harder to play, but only in
   1 hard you push the button.
   1 handle, e.g. TAKE THE BAG
   1 groundfloor kitchen of the
   1 groundfloor hallway. Not much to
   1 good idea to read the chapters
   1 good idea of how interactive
   1 goal is to introduce you to the
   1 gameplay simply by entering the
   1 game to nice mode, meaning that
   1 game completely and will then
   1 game code and manual must remain
   1 front door to your house. The
   1 from the beginning.
   1 for details on this command.
   1 followed by two questions: If
   1 first time, you choose to see
   1 first game, a German interactive
   1 find a bug in the game and would
   1 file. See UNSCRIPT.
   1 file output. See SCRIPT.
   1 file is still intact.
   1 fiction works. The player's
   1 fiction story, was published
   1 fiction story in the tradition
   1 fence can be seen. You can walk
   1 feed him at once.
   1 familiar with other Interactive
   1 enter the room. See BRIEF and
   1 enter a room, even if you have
   1 ec "4a@; .
   1 east, is closed. The hallway
   1 easier: You're being warned from
   1 easier. You won't, however, get
   1 e^OW^oU^kFM
   1 dog around).
   1 doesn't seem to work. The can
   1 displayed after indicating this
   1 different modes: Nice and
   1 details on this command.
   1 detail. You can abbreviate LOOK
   1 description of locations only
   1 debt. A prompt (">") will
   1 death. Thus he began writing his
   1 day kitchens: Refrigerator,
   1 dangerous, because if your
   1 d switches the
   1 course of the story. It contains
   1 correctly: you be warned at the
   1 correct the mistake without
   1 continues west and an open door
   1 complaints are:
   1 commercially distributed in any
   1 comment by Zeljko Juric]
   1 command. The interpreter will
   1 command. See SAVE. Also see the
   1 command used to tell the game
   1 closed and locked.
   1 chapter "Saving and Restoring"
   1 change the mode again. Thus, if
   1 cell phone, some salad, a can
   1 case. A job in France, by the
   1 can: Removed.
   1 c^b^bZ-c\-d
   1 c&M&] c*]T
   1 but rather the way it is
   1 but only the first third or so
   1 but automatically switches to
   1 bother you about it is that you
   1 bit nonstandard due to limited
   1 beginning of the game about it;
   1 before you shared your life with
   1 before and load this saved
   1 been before it.
   1 be played and copied freely. The
   1 be abbreviated to I.
   1 bank, where you are deep in
   1 atmospherical reasons.
   1 at you, obviously expecting to
   1 at the prompt. The interpreter
   1 at the beginning of the
   1 asking for a file name.
   1 ask you to do so), please give
   1 ask you if you're sure you'd
   1 around the house on a pebbled
   1 are about to make the game
   1 appear, indicating that Intruder
   1 any way, but is probably more
   1 any time during the story.
   1 any points in this mode. See
   1 answer with "yes" or "no" in
   1 answer a question asked by
   1 another time later and is done
   1 another character. You can only
   1 and you can't see a thing.
   1 and writing games, he works
   1 and the air is rather musty.
   1 and the Inform Library, which
   1 and some sausages. You are
   1 and made of solid iron. There is
   1 and Dig Dug, he was bored to
   1 an updated version of the story file.
   1 an object that is only there for
   1 an object that is not alive or
   1 amusing phonecall with your
   1 already included on this disk,
   1 allow using multiple objects
   1 allow this.
   1 against your legs.
   1 against feeding them to your
   1 action fails this will allow you
   1 achieved so far. See NOTIFY and
   1 accidentaly type
   1 absolutely everything would work
   1 about your physical condition,
   1 about the current state of the
   1 abbreviate this command to T.
   1 abbreviate this command to G.
   1 a$="intruder.z5"
   1 a toolbox (which is closed)
   1 a set of tools.
   1 a huge gate in it which is
   1 a double prompt (">>") telling
   1 a VCR to play a video cassette.
   1 `*{*4U@:`e
   1 _ Q`]HRR*i) z
   1 ]Track-Info
   1 [The word 'fnce' isn't in your
   1 [Note that included Z-Machine
   1 [Ne@ju]Y*y:
   1 [Don't you get tired of seeing
   1 Zorky would certainly like the
   1 Zorky looks at you with
   1 Zorky looks at you happily.
   1 Zorky is your devoted german
   1 Zorky howls of hunger and looks
   1 Zorky devours the contents of
   1 ZXZVM v1.02 +3                 Copyright 1998-9 by John Elliott
   1 ZXZVM savefile
   1 ZXZVM is restarting...
   1 ZXZVM   BIN
   1 ZXIO    BIN
   1 Z-Machine games interpreter is
   1 Your input included more
   1 You're trying to do something
   1 You're standing north of the
   1 You're standing in the
   1 You were referring to an object
   1 You should read this manual
   1 You should now have a feel for
   1 You should never see this message!
   1 You pressed the <ENTER> key
   1 You have used a word that is not
   1 You can't open the can with your
   1 You can see the garden through a
   1 You can play Intruder in two
   1 You can change the mode of
   1 You can abbreviate WAIT to Z.
   1 You are carrying a car key, a
   1 When you return to somewhere
   1 What you typed included
   1 What do you want to feed to
   1 What do you want to do now?
   1 Welcome to INTRUDER!
   1 Warning: Property not found!$
   1 WAIT, by default, causes the
   1 Volker Lanz was born and grew up
   1 Various shelves are attached to
   1 VTrack-Info
   1 VICIOUS. This changes the game
   1 VERSION. This is a command you
   1 VERIFY will check if the story
   1 VERIFY is used only if you
   1 VERBOSE tells the game to give
   1 UNSCRIPT turns off printer or
   1 UNDO sets the game back to the
   1 To save a story, indicate SAVE
   1 To quit the story, you'll have
   1 To get back to a previously
   1 This shed is nearly dark inside
   1 This only occurs when you use
   1 This manual is mainly aimed at
   1 This is the eastern end of the
   1 This is a Z-Machine game. Don't
   1 There may be a situation where
   1 There are lots of tools in the
   1 There are a number of commands
   1 There are a few actions tTrack-Info
   1 The word 'dor' isn't in your
   1 The transcript which follows is
   1 The story starts in nice mode,
   1 The story is loading...
   1 The story file may behave unpredictably, or you may need 
   1 The story begins with an opening
   1 The prologue takes place in your
   1 The game itself begins with a
   1 The game could not understand
   1 The front door is now open.
   1 The front door is closed.
   1 The fence is about six feet high
   1 The Prologue
   1 The Mode of Gameplay
   1 The August summer sun is shining
   1 TIME tells you what time it is
   1 THE DOG -- when there isn't a
   1 Story file: $
   1 Starting the Story
   1 Special Commands
   1 Sometimes it could help to
   1 Some Complaints
   1 Since it might take you quite a
   1 Simply enter them after the
   1 Siblings: $
   1 Saving and Restoring
   1 Sample Transcript
   1 SUPERBRIEF.
   1 SUPERBRIEF tells the game you
   1 SUPERBRIEF and VERBOSE.
   1 SCRIPT lets you send game output
   1 SCORE reports the score you have
   1 SAVE puts all the information
   1 SAUSAGES TO DESK -- what is
   1 Release 59 Interpreter 6 Version
   1 RESTORE. Also see the chapter
   1 RESTORE is the command you use
   1 RESTART starts the game over
   1 RESTART at the command prompt.
   1 README  TXT
   1 Quitting and Restarting
   1 QUIT stops the game and ends the
   1 QUICKLY. The game does not
   1 Prologue" and "The Mode of
   1 Press SPACE to finish
   1 Preface to the Story
   1 Please note that the hints do
   1 PRONOUNS will tell you what
   1 Opening the toolbox reveals a
   1 Opening the refrigerator reveals
   1 Online Manual and Online Hints
   1 OOPS helps you correct a
   1 OOPS can be abbreviated to O.
   1 OK, the light switch in this
   1 O Stream 3 nestin
   1 Nice mode is not intended to
   1 Nelson for the Inform compiler
   1 Naturally, if you play for the
   1 NZNZN~M4MaO
   1 NT]+:@LG:?L
   1 NOTIFY ON or NOTIFY OFF is a
   1 NORMAL is a synonym for BRIEF.
   1 NICE. This commanTrack-Info
   1 Moreover, there are even online
   1 Memory write has failed! HL=$
   1 MZNZNZNZNZNZNZNZNZNZNZNZNZNZNZNZN
   1 MV - CPCEMU Disk-File
   1 London office. You learn that
   1 LTrack-Info
   1 LOOK tells Intruder to describe
   1 LMNOPQRSTUVWXYZ[
   1 K-x!1x:Mx=(`
   1 It's your turn - you decide what
   1 It's completely dark around you
   1 It's a can of dog food. It is
   1 Invalid property at PC=000000 Object 0000 property 00
   1 Intruder. However, it may be a
   1 Intruder, you can put a
   1 Intruder will complain if you
   1 Intruder is his fourth work of
   1 Intruder features an online
   1 Interactive Fiction: A Burglary
   1 Instruction Manual for Intruder
   1 Inside the Garden Shed
   1 Infocom in the 1980s.
   1 In Intruder, you take the role
   1 In Case of Trouble
   1 If you'd like to start Intruder
   1 If you say TAKE ALL EXCEPT RED
   1 INVENTORY gives you a list of
   1 INTRUDER is under copyright and
   1 INTRUDER is an interactive
   1 INTRMAN TXT
   1 I@+n%S!@5Ec
   1 However, most actions do not
   1 Here are some suggestions for
   1 Having finished, he sits down
   1 HTrack-Info
   1 HAT where there is no red hat,
   1 Germany. His first encounter
   1 Gameplay" first.
   1 ForTrack-Info
   1 Filename> $
   1 Fiction, you'll probably have no
   1 Fiction player. If you are
   1 Farther to the east, the garden
   1 FULLSCORE.
   1 FULLSCORE to FULL. See SCORE and
   1 FULLSCORE gives you your score
   1 F%@Q`V&c. 
   1 F Serial Number 990210
   1 Dz+z+z+z0z0zDzDz5z
   1 During the prologue, you may see
   1 Division by zero at PC=000000
   1 DISK       
   1 DIAGNOSE tells you something
   1 Children: $
   1 Caller PC=000000  Call type=00  Routine sp=0000  params 00
   1 Because if you do, you'll indeed
   1 BRIEF tells the game that you
   1 BRIEF and VERBOSE.
   1 Apart from studying psychology
   1 After a few seconds of fumbling
   1 About the Author
   1 AGAIN is used to repeat the
   1 A2?L2@LG:<L
   1 A manual is also included in
   1 A Version mismatc
   1 A Story format 000A Spectrum +3 require
   1 A No ZXFDOS function 00
   1 A Illegal instructio
   1 A Bad ERASE_WINDO
   1 @:?L<2?L2@L
   1 @0MXNZNZNZNZNZN
   1 ?t>1>$>)>6;
   1 >WALK SOUTH
   1 >WAIT UNTIL 12:45
   1 >WAIT 10 MINUTES
   1 >TURN ON THE LIGHT
   1 >THE SAUSAGES
   1 >TAKE SCREWDRIVER
   1 >TAKE ALL FROM THE FRIDGE
   1 >PET ZORKY
   1 >PET THE DOG
   1 >OPEN THE TOOLBOX THEN LOOK IN
   1 >OPEN THE REFRIGERATOR
   1 >OPEN THE DOR
   1 >OPEN THE CAN WITH THE
   1 >OPEN THE CAN
   1 >OPEN THE CABINETS
   1 >OPEN CAN WITH CAN OPENER
   1 >OOPS FENCE
   1 >OOPS DOOR
   1 >GET OFF THE LEATHER CHAIR
   1 >FEED ZORKY
   1 >FEED DOG FOOD TO ZORKY
   1 >EXAMINE THE SET OF TOOLS
   1 >EXAMINE THE FNCE
   1 >EXAMINE THE DOG
   1 >EXAMINE THE DESK
   1 >EXAMINE THE CAN
   1 ===============================
   1 =4=G=S=U=W=Z=]=`=h=k=n=q=t=w=z=}=
   1 <=>?@ABCDEFGHIJK
   1 :X:\:b:p:~:
   1 9 Stub encountere
   1 5@mW1@Q`:i)I
   1 56098909y\y]
   1 4 Out of stac
   1 4 Memory test faile
   1 2ZD:[D<2[D7
   1 2XD:YD<2YD
   1 2WD2XD2YD2ZD2[D>
   1 2 Property not foun
   1 0123456789.,!?_#'"/\-:() ******0123456789.,!?_#'"/\<-:()= 
   1 /999/9999        
   1 .1).2).3).4)
   1 -Track-Info
   1 ------------------------------
   1 -----------------------
   1 -----------------
   1 ---------------
   1 ------------
   1 ,-./0123456789:;
   1 +j]QTrack-Info
   1 +3DOS error 00000
   1 )y:-xG:1xO
   1 (the front door)
   1 (e.g. WAIT BLUE MINUTES).
   1 (and I would certainly like to
   1 (TAKE and DROP for instance).
   1 (Manual Revision 6, 990209)
   1 (C) 1998, 1999 by Volker Lanz.
   1 '"Press any key to continue..."
   1 &c aSeS!@%
   1 &c :uk Q`z
   1 %y*-x|/g}/o7
   1 %Track-Info
   1 $[End of stack]
   1 $A Story type 000
   1 $6 Division by zer
   1 $0000$Z-machine stack trace:
   1 $$$<$$@@Gt
   1 "zxzvm.bin"
   1 "zxio.bin"
   1 "yes", you're taken back to the
   1 "snapshot".
   1 "snapshot" of your position in
   1 "readme.txt"
   1 "intrman.txt"
   1 "ZD:?LG*:L#
   1 "Z-Machine" is. All that should
   1 "You excepted something not
   1 "You don't need to refer to this
   1 "You can't use multiple objects
   1 "You can't see that here."
   1 "You can only do that to a human
   1 "You aren't holding that!"
   1 "What next?" all the time? From
   1 "The word _____ isn't in your
   1 "Sorry, I didn't understand that
   1 "Saving and Restoring" for
   1 "Preface to the Story", "The
   1 "INTRUDER"''
   1 "I'm not sure what _____ refers
   1 "I only understood you as far as
   1 "I didn't understand that
   1 "I beg your pardon?"
   1 "3. Load the game"
   1 "2. Read the game manual"
   1 "1. Read the README file"
   1  some obscure reason, this
   1  qW*ec *ti
   1  SCREWDRIVER
   1  *****abcdefghijklmnopqrstuvwxyz *****ABCDEFGHIJKLMNOPQRSTUVWXYZ ******
   1  !"#$%&'()*+