Top 10k strings from ZxZvm - Intruder - Interactive Fiction - A Burglary (1999)(Volker Lanz).dsk
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [DSK] /
Back to the directory listing
68 Track-Info 11 What next? 6 INTRUDERZ5 3 East Hallway 3 -------------------- 2 [email protected] 2 using (including the version and 2 uNot a ZXZVM savefile 2 technical problem that is 2 setup, the interpreter you're 2 serial number). 2 screwdriver? 2 release number) and the story 2 obviously not caused by the 2 itself, contact the author via: 2 interpreter but by the game 2 in nice mode. 2 game or come across some serious 2 fridge, mouth wide open, saliva 2 file you're playing (all the 2 dripping to the floor. 2 details after giving the VERSION 2 description of your computer 2 command, including release and 2 Zorky, your dog, sits before the 2 ZZZZ[X_PPP 2 You tried to do something with 2 Which do you mean, the big red 2 The game will ask you if you're 2 Should you find a bug in the 2 Please give a detailed 2 Operation abandoned 2 North of Front Door 2 Illegal instruction at PC=000000 : opcode = 00 2 Front Path 2 >INVENTORY 2 ------------------ 2 ---------------- 1 ~&~*~.~2~6~:~J~N~R~V~Z~^~k~o~ 1 yourself). If you switch back to 1 your office, offering you a 1 you, is open. 1 you've just finished a not-so- 1 you've been before, you'll just 1 you're intending to perform. 1 you're completely on your own. 1 you'll find the gameplay a bit 1 you'll find the game a bit 1 you'd like to do next. 1 you would of course still die 1 you would like to see the 1 you would find in most modern- 1 you when your score changes. See 1 you wanted to have them for 1 you want to return to this point 1 you want to get score during the 1 you use the words IT, HIM, HER 1 you to continue your gameplay at 1 you the long description of a 1 you that you are expected to 1 you mean with IT or HIM for 1 you have given up running with 1 you do something dangerous or 1 you can use this command to 1 you are to achieve and set the 1 writes and performs music. 1 worry if you don't know what a 1 words the game will think of if 1 word, a loser. And what makes 1 won't get any points even if you 1 without typing anything. 1 within the game. You can 1 within a few weeks time. Then, a 1 with the can and the 1 with the SAVE command. You 1 with computers was an Atari 800 1 with an object that you must be 1 with _____." 1 will then take over and lead you 1 will hardly ever use. Should you 1 while to finally complete 1 whether you want it to inform 1 when he was fourteen. He prefers 1 what you are carrying. This can 1 what interpreter you use, to a 1 were both used in creating this 1 well-kept garden. The door, to 1 weeks spent playing Donkey Kong 1 wearing a pair of sneakers, a 1 way without prior written 1 wanting to_____." 1 want to wait by typing 1 want to receive a detailed 1 want to be able to get back to 1 vocabulary.] 1 vocabulary." 1 vocabulary. 1 video hardware of Speccy, so I 1 vicious. As the two names 1 vicious mode. 1 vicious mode you can get points. 1 vicious before you get the first 1 upon you if you don't pay at 1 unwinnable. Vicious, on the 1 understand the word 'quickly' 1 under which you saved a story 1 under these circumstances. 1 unaltered and may not be 1 uS BbS Wu SS 1 typed. Some of Intruder's 1 type a command that confuses the 1 trouble instantly playing 1 tried to jump down from its top, 1 toolbox, among them a variety of 1 to type it again. You can 1 to type QUIT at the command 1 to the printer or, depending on 1 to the north leads to the 1 to saving your story, usually by 1 to resume a game from a file 1 to get you started. After that, 1 to get back to where you had 1 to complete the story." 1 time to time -- mainly during 1 this distribution of the story. 1 things you did that earned you 1 things even worse, your bank 1 these cases. 1 then ask you for the file name 1 the walls, containing all the 1 the usual labour-saving devices 1 the unexperienced Interactive 1 the story onto disk. This allows 1 the south, is open. You can see 1 the south leads to the hallway. 1 the room you're in in full 1 the prologue and to start from 1 the north wall. An open door to 1 the input line at all. 1 the information that is 1 the game, like the way you need 1 the game will complain with this 1 the game is. Nice is generally 1 the game cannot really tell what 1 the first time you visit them. 1 the first half of the game -- if 1 the first commands you could try 1 the course of the story itself, 1 the can within a few seconds. 1 that you only get points in 1 that was created by the SAVE 1 that there's a sofa sitting on 1 that isn't visible at the 1 tWARNING: This story file has attempted to access object 0. 1 t Expected $ 1 t Locals $* 1 synonym. If not, the game 1 switched to vicious before that 1 suspect that the story file 1 sure that you'd like to see the 1 sure (note that you'll have to 1 suitable for the experienced 1 suggest, they differ in how hard 1 stuff you use to maintain a 1 story. This opening screen is 1 story, you simply can't play it 1 story, you lose your score and 1 story, tell you about the task 1 story to pause for three 1 story into a file that you can 1 stop you from doing anything 1 still functions normally. See 1 state it was in before the 1 spelling mistake. Thus if you 1 specify exactly how long you 1 south and west. A small garden 1 something that could not be 1 some salad, a can and some 1 solutions, and will give you a 1 so don't worry about this. 1 small and rather grimy window in 1 simply can't reject. 1 show many of the common 1 should also save your position 1 shepherd. He is quite old - you 1 shed is to the north. Its door 1 several simple puzzles and their 1 several pairs of tongs and so 1 set of tools. In the toolbox is 1 sentences appear in capital 1 sentence at all." 1 sentence again: 1 see the name of the location, 1 sea, a burglar's job, a job you 1 screwdrivers, a boltcutter, 1 screwdriver, you manage to open 1 screwdriver, the small red 1 screwdriver, the big blue 1 screwdriver or the small red 1 screwdriver or the small blue 1 screen, giving a copyright 1 say about this place, except 1 saved position, use the RESTORE 1 save your position first if you 1 sausages: Removed. 1 sausages, but you remember that 1 salad: Removed. 1 room is now on. 1 room every time you enter it. It 1 right mood. 1 restore a saved story position. 1 rephrase your input or use a 1 recall at a later time. See 1 really stupid: If there was a 1 quit. This will also quit the 1 property of the author. It may 1 pronouns to refer to an object. 1 prompt. The game will once again 1 prologue, a sTrack-Info 1 prologue and if you want to 1 program. Don't forget to SAVE if 1 probably doesn't know the action 1 prior to playing the game since 1 previous command, as if it never 1 previous command without having 1 presented to you. Some count as 1 points. You can abbreviate 1 points (unless you haven't 1 plus perhaps a list of some 1 plus a breakdown of all the 1 plump of lately. Maybe because 1 permission of the author. 1 pebbled path you're on continues 1 path to the north and south from 1 pair of blue jeans and a red 1 own games and applications. His 1 over from the beginning, type 1 other hand, doesn't help you in 1 ort of little 1 or living creature." 1 opening screen. 1 opening scene for the story. Its 1 opener remains quiet, how ever 1 only want the room name when you 1 one was expected by the game 1 one wall. The front door, to the 1 on the front path of your house. 1 of the games published by 1 of an unsuccessful and highly 1 objects in the room. See 1 notice and crediting Graham 1 not to be reminded of this game, 1 not present at all (e.g. FEED 1 not from Intruder, but it does 1 not cover the whole of the game, 1 nonsense, or FEED SAUSAGES TO 1 nightshifts in a sleep lab and 1 nice mode at any time during the 1 next to you and rubs his head 1 never been there before. LOOK 1 need a program to actually run 1 nearly can't remember the time 1 near Stuttgart in southern 1 nM +n%S!@e 1 mysterious stranger turns up in 1 moves, but most of them don't. 1 mode you'd like to play in at 1 mode to "vicious". In this mode, 1 minutes. You can, however, 1 microwave, can-opener and so on. 1 manual, where you'll find some 1 manager threatens to distrain 1 mainly whether you're tired. 1 lunch tomorrow. Thus you decide 1 lose everything. 1 like to report it to the author 1 like to end the story and then 1 letters after each prompt (>). 1 least a part of your debts 1 later. You can abbreviate QUIT 1 jTrack-Info 1 itself is damaged in some way. 1 it. Inside you find some dog 1 it later), and if you indicate 1 it contains some vital 1 is waiting for your input. 1 is like typing LOOK whenever you 1 interpreter itself. 1 interpreter for Spectrum +3 is a 1 interpreted as a number where 1 interactive fiction. 1 interactive fiction player. Note 1 interactions you will use in the 1 information. 1 information than the game could 1 information on the game. 1 indebted private eye, or, in one 1 incredibly sad and hungry eyes. 1 included anyway." 1 in the game's vocabulary. 1 in the early 80s. After a few 1 in Intruder that do not control 1 ignore the rest of the line you 1 if you intend to try something 1 how to interact with Intruder. 1 house. It is equipped with all 1 holding to perform the intended 1 hints available in the story. 1 him in the evenings? 1 him - and has become just a tad 1 high cliff in the game and you 1 here. The front door, west of 1 here on, the prompt will be much 1 having to type the whole 1 have not guarantee that 1 harder to play, but only in 1 hard you push the button. 1 handle, e.g. TAKE THE BAG 1 groundfloor kitchen of the 1 groundfloor hallway. Not much to 1 good idea to read the chapters 1 good idea of how interactive 1 goal is to introduce you to the 1 gameplay simply by entering the 1 game to nice mode, meaning that 1 game completely and will then 1 game code and manual must remain 1 front door to your house. The 1 from the beginning. 1 for details on this command. 1 followed by two questions: If 1 first time, you choose to see 1 first game, a German interactive 1 find a bug in the game and would 1 file. See UNSCRIPT. 1 file output. See SCRIPT. 1 file is still intact. 1 fiction works. The player's 1 fiction story, was published 1 fiction story in the tradition 1 fence can be seen. You can walk 1 feed him at once. 1 familiar with other Interactive 1 enter the room. See BRIEF and 1 enter a room, even if you have 1 ec "4a@; . 1 east, is closed. The hallway 1 easier: You're being warned from 1 easier. You won't, however, get 1 e^OW^oU^kFM 1 dog around). 1 doesn't seem to work. The can 1 displayed after indicating this 1 different modes: Nice and 1 details on this command. 1 detail. You can abbreviate LOOK 1 description of locations only 1 debt. A prompt (">") will 1 death. Thus he began writing his 1 day kitchens: Refrigerator, 1 dangerous, because if your 1 d switches the 1 course of the story. It contains 1 correctly: you be warned at the 1 correct the mistake without 1 continues west and an open door 1 complaints are: 1 commercially distributed in any 1 comment by Zeljko Juric] 1 command. The interpreter will 1 command. See SAVE. Also see the 1 command used to tell the game 1 closed and locked. 1 chapter "Saving and Restoring" 1 change the mode again. Thus, if 1 cell phone, some salad, a can 1 case. A job in France, by the 1 can: Removed. 1 c^b^bZ-c\-d 1 c&M&] c*]T 1 but rather the way it is 1 but only the first third or so 1 but automatically switches to 1 bother you about it is that you 1 bit nonstandard due to limited 1 beginning of the game about it; 1 before you shared your life with 1 before and load this saved 1 been before it. 1 be played and copied freely. The 1 be abbreviated to I. 1 bank, where you are deep in 1 atmospherical reasons. 1 at you, obviously expecting to 1 at the prompt. The interpreter 1 at the beginning of the 1 asking for a file name. 1 ask you to do so), please give 1 ask you if you're sure you'd 1 around the house on a pebbled 1 are about to make the game 1 appear, indicating that Intruder 1 any way, but is probably more 1 any time during the story. 1 any points in this mode. See 1 answer with "yes" or "no" in 1 answer a question asked by 1 another time later and is done 1 another character. You can only 1 and you can't see a thing. 1 and writing games, he works 1 and the air is rather musty. 1 and the Inform Library, which 1 and some sausages. You are 1 and made of solid iron. There is 1 and Dig Dug, he was bored to 1 an updated version of the story file. 1 an object that is only there for 1 an object that is not alive or 1 amusing phonecall with your 1 already included on this disk, 1 allow using multiple objects 1 allow this. 1 against your legs. 1 against feeding them to your 1 action fails this will allow you 1 achieved so far. See NOTIFY and 1 accidentaly type 1 absolutely everything would work 1 about your physical condition, 1 about the current state of the 1 abbreviate this command to T. 1 abbreviate this command to G. 1 a$="intruder.z5" 1 a toolbox (which is closed) 1 a set of tools. 1 a huge gate in it which is 1 a double prompt (">>") telling 1 a VCR to play a video cassette. 1 `*{*4U@:`e 1 _ Q`]HRR*i) z 1 ]Track-Info 1 [The word 'fnce' isn't in your 1 [Note that included Z-Machine 1 [Ne@ju]Y*y: 1 [Don't you get tired of seeing 1 Zorky would certainly like the 1 Zorky looks at you with 1 Zorky looks at you happily. 1 Zorky is your devoted german 1 Zorky howls of hunger and looks 1 Zorky devours the contents of 1 ZXZVM v1.02 +3 Copyright 1998-9 by John Elliott 1 ZXZVM savefile 1 ZXZVM is restarting... 1 ZXZVM BIN 1 ZXIO BIN 1 Z-Machine games interpreter is 1 Your input included more 1 You're trying to do something 1 You're standing north of the 1 You're standing in the 1 You were referring to an object 1 You should read this manual 1 You should now have a feel for 1 You should never see this message! 1 You pressed the <ENTER> key 1 You have used a word that is not 1 You can't open the can with your 1 You can see the garden through a 1 You can play Intruder in two 1 You can change the mode of 1 You can abbreviate WAIT to Z. 1 You are carrying a car key, a 1 When you return to somewhere 1 What you typed included 1 What do you want to feed to 1 What do you want to do now? 1 Welcome to INTRUDER! 1 Warning: Property not found!$ 1 WAIT, by default, causes the 1 Volker Lanz was born and grew up 1 Various shelves are attached to 1 VTrack-Info 1 VICIOUS. This changes the game 1 VERSION. This is a command you 1 VERIFY will check if the story 1 VERIFY is used only if you 1 VERBOSE tells the game to give 1 UNSCRIPT turns off printer or 1 UNDO sets the game back to the 1 To save a story, indicate SAVE 1 To quit the story, you'll have 1 To get back to a previously 1 This shed is nearly dark inside 1 This only occurs when you use 1 This manual is mainly aimed at 1 This is the eastern end of the 1 This is a Z-Machine game. Don't 1 There may be a situation where 1 There are lots of tools in the 1 There are a number of commands 1 There are a few actions tTrack-Info 1 The word 'dor' isn't in your 1 The transcript which follows is 1 The story starts in nice mode, 1 The story is loading... 1 The story file may behave unpredictably, or you may need 1 The story begins with an opening 1 The prologue takes place in your 1 The game itself begins with a 1 The game could not understand 1 The front door is now open. 1 The front door is closed. 1 The fence is about six feet high 1 The Prologue 1 The Mode of Gameplay 1 The August summer sun is shining 1 TIME tells you what time it is 1 THE DOG -- when there isn't a 1 Story file: $ 1 Starting the Story 1 Special Commands 1 Sometimes it could help to 1 Some Complaints 1 Since it might take you quite a 1 Simply enter them after the 1 Siblings: $ 1 Saving and Restoring 1 Sample Transcript 1 SUPERBRIEF. 1 SUPERBRIEF tells the game you 1 SUPERBRIEF and VERBOSE. 1 SCRIPT lets you send game output 1 SCORE reports the score you have 1 SAVE puts all the information 1 SAUSAGES TO DESK -- what is 1 Release 59 Interpreter 6 Version 1 RESTORE. Also see the chapter 1 RESTORE is the command you use 1 RESTART starts the game over 1 RESTART at the command prompt. 1 README TXT 1 Quitting and Restarting 1 QUIT stops the game and ends the 1 QUICKLY. The game does not 1 Prologue" and "The Mode of 1 Press SPACE to finish 1 Preface to the Story 1 Please note that the hints do 1 PRONOUNS will tell you what 1 Opening the toolbox reveals a 1 Opening the refrigerator reveals 1 Online Manual and Online Hints 1 OOPS helps you correct a 1 OOPS can be abbreviated to O. 1 OK, the light switch in this 1 O Stream 3 nestin 1 Nice mode is not intended to 1 Nelson for the Inform compiler 1 Naturally, if you play for the 1 NZNZN~M4MaO 1 NT]+:@LG:?L 1 NOTIFY ON or NOTIFY OFF is a 1 NORMAL is a synonym for BRIEF. 1 NICE. This commanTrack-Info 1 Moreover, there are even online 1 Memory write has failed! HL=$ 1 MZNZNZNZNZNZNZNZNZNZNZNZNZNZNZNZN 1 MV - CPCEMU Disk-File 1 London office. You learn that 1 LTrack-Info 1 LOOK tells Intruder to describe 1 LMNOPQRSTUVWXYZ[ 1 K-x!1x:Mx=(` 1 It's your turn - you decide what 1 It's completely dark around you 1 It's a can of dog food. It is 1 Invalid property at PC=000000 Object 0000 property 00 1 Intruder. However, it may be a 1 Intruder, you can put a 1 Intruder will complain if you 1 Intruder is his fourth work of 1 Intruder features an online 1 Interactive Fiction: A Burglary 1 Instruction Manual for Intruder 1 Inside the Garden Shed 1 Infocom in the 1980s. 1 In Intruder, you take the role 1 In Case of Trouble 1 If you'd like to start Intruder 1 If you say TAKE ALL EXCEPT RED 1 INVENTORY gives you a list of 1 INTRUDER is under copyright and 1 INTRUDER is an interactive 1 INTRMAN TXT 1 I@+n%S!@5Ec 1 However, most actions do not 1 Here are some suggestions for 1 Having finished, he sits down 1 HTrack-Info 1 HAT where there is no red hat, 1 Germany. His first encounter 1 Gameplay" first. 1 ForTrack-Info 1 Filename> $ 1 Fiction, you'll probably have no 1 Fiction player. If you are 1 Farther to the east, the garden 1 FULLSCORE. 1 FULLSCORE to FULL. See SCORE and 1 FULLSCORE gives you your score 1 F%@Q`V&c. 1 F Serial Number 990210 1 Dz+z+z+z0z0zDzDz5z 1 During the prologue, you may see 1 Division by zero at PC=000000 1 DISK 1 DIAGNOSE tells you something 1 Children: $ 1 Caller PC=000000 Call type=00 Routine sp=0000 params 00 1 Because if you do, you'll indeed 1 BRIEF tells the game that you 1 BRIEF and VERBOSE. 1 Apart from studying psychology 1 After a few seconds of fumbling 1 About the Author 1 AGAIN is used to repeat the 1 A2?L2@LG:<L 1 A manual is also included in 1 A Version mismatc 1 A Story format 000A Spectrum +3 require 1 A No ZXFDOS function 00 1 A Illegal instructio 1 A Bad ERASE_WINDO 1 @:?L<2?L2@L 1 @0MXNZNZNZNZNZN 1 ?t>1>$>)>6; 1 >WALK SOUTH 1 >WAIT UNTIL 12:45 1 >WAIT 10 MINUTES 1 >TURN ON THE LIGHT 1 >THE SAUSAGES 1 >TAKE SCREWDRIVER 1 >TAKE ALL FROM THE FRIDGE 1 >PET ZORKY 1 >PET THE DOG 1 >OPEN THE TOOLBOX THEN LOOK IN 1 >OPEN THE REFRIGERATOR 1 >OPEN THE DOR 1 >OPEN THE CAN WITH THE 1 >OPEN THE CAN 1 >OPEN THE CABINETS 1 >OPEN CAN WITH CAN OPENER 1 >OOPS FENCE 1 >OOPS DOOR 1 >GET OFF THE LEATHER CHAIR 1 >FEED ZORKY 1 >FEED DOG FOOD TO ZORKY 1 >EXAMINE THE SET OF TOOLS 1 >EXAMINE THE FNCE 1 >EXAMINE THE DOG 1 >EXAMINE THE DESK 1 >EXAMINE THE CAN 1 =============================== 1 =4=G=S=U=W=Z=]=`=h=k=n=q=t=w=z=}= 1 <=>?@ABCDEFGHIJK 1 :X:\:b:p:~: 1 9 Stub encountere 1 5@mW1@Q`:i)I 1 56098909y\y] 1 4 Out of stac 1 4 Memory test faile 1 2ZD:[D<2[D7 1 2XD:YD<2YD 1 2WD2XD2YD2ZD2[D> 1 2 Property not foun 1 0123456789.,!?_#'"/\-:() ******0123456789.,!?_#'"/\<-:()= 1 /999/9999 1 .1).2).3).4) 1 -Track-Info 1 ------------------------------ 1 ----------------------- 1 ----------------- 1 --------------- 1 ------------ 1 ,-./0123456789:; 1 +j]QTrack-Info 1 +3DOS error 00000 1 )y:-xG:1xO 1 (the front door) 1 (e.g. WAIT BLUE MINUTES). 1 (and I would certainly like to 1 (TAKE and DROP for instance). 1 (Manual Revision 6, 990209) 1 (C) 1998, 1999 by Volker Lanz. 1 '"Press any key to continue..." 1 &c aSeS!@% 1 &c :uk Q`z 1 %y*-x|/g}/o7 1 %Track-Info 1 $[End of stack] 1 $A Story type 000 1 $6 Division by zer 1 $0000$Z-machine stack trace: 1 $$$<$$@@Gt 1 "zxzvm.bin" 1 "zxio.bin" 1 "yes", you're taken back to the 1 "snapshot". 1 "snapshot" of your position in 1 "readme.txt" 1 "intrman.txt" 1 "ZD:?LG*:L# 1 "Z-Machine" is. All that should 1 "You excepted something not 1 "You don't need to refer to this 1 "You can't use multiple objects 1 "You can't see that here." 1 "You can only do that to a human 1 "You aren't holding that!" 1 "What next?" all the time? From 1 "The word _____ isn't in your 1 "Sorry, I didn't understand that 1 "Saving and Restoring" for 1 "Preface to the Story", "The 1 "INTRUDER"'' 1 "I'm not sure what _____ refers 1 "I only understood you as far as 1 "I didn't understand that 1 "I beg your pardon?" 1 "3. Load the game" 1 "2. Read the game manual" 1 "1. Read the README file" 1 some obscure reason, this 1 qW*ec *ti 1 SCREWDRIVER 1 *****abcdefghijklmnopqrstuvwxyz *****ABCDEFGHIJKLMNOPQRSTUVWXYZ ****** 1 !"#$%&'()*+